For Fred I want to try and reinvision the game as a Third-Person Shooter/Adventure game, having the game consist of a variation of Firefights, Platforming and Stealth.The current market for Shooter is vast and whenever a new game comes out in the genre often has to have a unique aspect to make it stand out amongst the others.
It is usually the Shooter games that dominate the market, as the success of one in particular can sometimes cause other developers to want to draw inspiration from it to inherit the same popularity and success.
I had always been more favoured towards Third Person games rather than first due to the fact that you can see your own character, although in First Person games where you can achieve more immersion and a deeper sense of realism, it restricts the vision of who you are and your character.
Games like Brink (May 2011) which had a string focus on customisation and making your character seem unique, but a large majority of the game is spent playing in a first-person perspective, so all the effort of developing and choosing your character's look is wasted on being able to seem them for a few seconds in cutscenes.
Deus Ex: Human Revolution developed an interesting alternative in mixing First and Third person perspective, When the main character; Adam Jensen was moving around the game world normally and freely, the camera is situated into Adam's point of view. But when taking cover and sneaking around walls the camera moves out into a Third person perspective, allowing the player to look around corners and past cover to evaluate the area they are currently in.
In my rendition of Fred I want to keep the game in a Third person perspective, the camera will lock to just above the character's waist when in a firefight, allowing the player to line up shots alot more
easier. When a player is exploring wanting to traverse the evironment the view of the camera pans out to see the whole character, so they are able to see where they are and where they want to go.
Uncharted 2: Among Thieves (October 2009) shared a similar technique in switching the camera to serve for aiming for firefights and assist for exploring.
http://en.wikipedia.org/wiki/Brink_(video_game)
http://www.deusex.com/
http://en.wikipedia.org/wiki/Uncharted_2

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