This is why I wanted Fred to have a simple initial design for his appearal, so that it has a wide possibility for variations and alterations.
There will be three main aspects that will responsible for altering Fred's appearance through the game, these can be avoided and chased after depending what the player wants to go after, even a mix of all three can be achieved.
SANITY
Fred's sanity (or lack of) will be visible after enough torment and stress of surviving through the Underground. Various changes like hair and beard growth, worn skin, tired eyes and lacking the will to keep himself clean start to become more blatant as his struggle with solitude continues.
The extreme levels of losing his sanity he starts writing and tearing words into his cloths and scratching verses into his equipment and weapons as well as painting them onto his body with his own and other being's blood.
Sanity levels are judged by how much Fred comes into contact with the Spirits and Ghosts that have been released into the underground by the Kirotyr Cultists. The now roam the caverns and temples so encountering them is by random chance, the player never knows where to find them or when they will find the player.
As Fred continues to become more stressed and deprived through low levels to his Sanity his speech becomes much more frenzied and harsh, meaning his dialogue will vary as well as the story.
The alterations to his speech will mean that his charisma and ability to enrol companion characters to join and assist him would be severely decreased, so this will be something that will want to make characters want to avoid losing thier Sanity too much.
The extreme levels of losing his sanity he starts writing and tearing words into his cloths and scratching verses into his equipment and weapons as well as painting them onto his body with his own and other being's blood.
Sanity levels are judged by how much Fred comes into contact with the Spirits and Ghosts that have been released into the underground by the Kirotyr Cultists. The now roam the caverns and temples so encountering them is by random chance, the player never knows where to find them or when they will find the player.
As Fred continues to become more stressed and deprived through low levels to his Sanity his speech becomes much more frenzied and harsh, meaning his dialogue will vary as well as the story.
The alterations to his speech will mean that his charisma and ability to enrol companion characters to join and assist him would be severely decreased, so this will be something that will want to make characters want to avoid losing thier Sanity too much.
There are benefits to submitting to your sanity as his despiration makes his strength increase, meaning he can traverse around the Underground faster through climbing, running and moving obstacles, Fred also becomes a much bigger threat in close quarters combat.
Aspects relating to Fred's Sanity will be affiliated with Red through out the game.
Aspects relating to Fred's Sanity will be affiliated with Red through out the game.
SALVAGE
As the game progresses the player will encounter soldiers donning SWAT armour and gear, they carry a variety of weapons and equipment that Fred can loot from them for his own needs.
Blackwater are a two-faced company shrouded and protected through corrupt government laws and loopholes allowing them to employ and fund a private military taskforce to attain their goals.
Fred Walker had once worked for them to fund a stable life for his daughter with special needs, but once he had learned of thier hidden agenda, he left them immidiatly (After stealing a whole database of information showing the company's areas of interest) even after Blackwater's efforts to stop him.
This explains Fred's capability with firearms and knowlege of surviving firefights through his training with Blackwater.
Through dealing with Blackwater agents Fred develops his firearm skills, meaning that his aim becomes steadier and his reloading speeds increase, the certain types of armour that he can steal allow him to carry more ammo and even more weapons aswell as protecting him from damage more.
But through carrying much more equipment his movement speeds and climbing ability decrease through his increased wieght, aswell as his possibilities for Stealth.
If Fred focuses enough on looting enough equipment he can be able to adorn a full set of Blackwater armour, disguising himself as a fellow Agent to set up a suprise attack or even avoid contact all together.
Fred Walker had once worked for them to fund a stable life for his daughter with special needs, but once he had learned of thier hidden agenda, he left them immidiatly (After stealing a whole database of information showing the company's areas of interest) even after Blackwater's efforts to stop him.
This explains Fred's capability with firearms and knowlege of surviving firefights through his training with Blackwater.
Through dealing with Blackwater agents Fred develops his firearm skills, meaning that his aim becomes steadier and his reloading speeds increase, the certain types of armour that he can steal allow him to carry more ammo and even more weapons aswell as protecting him from damage more.
But through carrying much more equipment his movement speeds and climbing ability decrease through his increased wieght, aswell as his possibilities for Stealth.
If Fred focuses enough on looting enough equipment he can be able to adorn a full set of Blackwater armour, disguising himself as a fellow Agent to set up a suprise attack or even avoid contact all together.
Aspects relating to Salvage will be affiliated with blue through out the game.
SURVIVAL
Along with Blackwater and the Spirits of the Underground another of Fred's concerns is a Cultist group going by the name of "Kirotyr", responsible for the release of the Spirits through the sacrifice of Fred's best friend and partner; Vincent at the start of the game in the prologue.
Donning salvaged metal that has been rigged into armour and protection, scratched in runes and chants to thier gods, higher ranking members are adorned with golden relics that have been found in thier years of inhabiting the Underground. Wearing bandages around them to hide thier scarred bodies from surviving in the harsh environment aswell as shielding thier faces from the dust of the caverns.
As Fred takes damage through the course of the game, he has to heal himself with med-kits and first aid skills, his bandages and medical equipment showing until wounds have healed, but if some injuries are too grave they will scar permanantly.
But through taking damage and encountering the Kirotyr Cultists it increases Fred's Survival statistics and through developing these aspects Fred becomes more adept at first aid, meaning his maximum health capacity is increased and he can recover himself more frequently, the only downside to this is that when in the process of healing from injuries the player's aim and strength is slightly decreased due to Fred's wounds.
Anything related to Survival aspects are affiliated with yellow/gold through out the game.








